Looks like they didnt expose the splashscreen property, which is a pain… I have a script that allows me to switch between a Paid version and Free version of an App inside Unity. Makes developing the App a lot simpler… just flip a toggle and presto, new icon, no ads and no ‘remove ad’ button!
I wanted to swap the splashscreen between the paid and free versions with this toggle, but the fine folks at Unity didn’t think of that, so after some searching, I ended up copying the correct screen over a generic splashscreen, but I had to use File.Copy as AssetDatabase.CopyAsset would reset the splashscreen in the build settings, which defeated the purpose! I call to Refresh() when the copy was done updated the build setting and asset database.
string srcPath = AssetDatabase.GetAssetPath(splashScreen); Debug.Log("srcPath: " + srcPath); string dstPath = Path.GetDirectoryName(srcPath); dstPath+="/splashScreen" + Path.GetExtension(srcPath); Debug.Log("Duplicating " + srcPath + " into " + dstPath); File.Copy(srcPath,dstPath,true); //AssetDatabase.CopyAsset(srcPath,dstPath); // doesnt work correctly AssetDatabase.Refresh();
Hope that helps someone else till they fix it.